Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom time demo recorded on the Harbour map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1,680 x 1,050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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Gigabyte GA-MA790FXT-UD5P
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Asus M4A79-T Deluxe
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MSI 790FX-G70
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DFI LANParty DK 790FXB-M3H5
Frames Per Second - higher is better
The general performance lull extends to gaming too, where the DFI drops behind competing boards again, but the difference is hardly noticeable - just a single frame per second on average between top and bottom, which is hard to get that worked up about.
Publisher: Ubisoft
Far Cry 2 is the latest first person shooter from Ubisoft, and while it continues the
Far Cry franchise that Crytek started in 2004, this game is built on its own in-house engine and has no association - other than its name - to anything Crytek has worked on or is working on now. We used a retail version of the game patched to version 1.02, and used the in-built "Action" gameplay demo set to Ultra-Very High settings under DirectX 10.
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Asus M4A79-T Deluxe
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MSI 790FX-G70
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DFI LANParty DK 790FXB-M3H5
-
Gigabyte GA-MA790FXT-UD5P
Frames Per Second - higher is better
In
Far Cry 2 the performance is pretty much in line with the competition, and it only falls behind by fractions of a frame per second on average - an undetectable difference in gameplay.
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